Summary: Most of this game is in the public domain, and the parts that aren't are under relatively permissive copyright notices. In detail.... As noted in the [Credits] screen, credit for the first 80 built-in scenes goes to one or more of: Christer Ericson Carl Baltrunas Christopher Kempke Alan Teague Andrew Kepert Mike Ames Terry Monks Peter & Cai Lewis I do not know what copyright rights they may have in them; the game I saw for the Macintosh claims copyright for Christer Ericson, but does not say whether that applies to all portions of the game or just to the game as a whole. The internal documentation of that version permits free distribution of it, for what that may be worth. The Macintosh version claims to have been written by Christer Ericson, and provided a contact address (christer@cs.umu.se). I wrote to that address, asking permission to write an X version; the reply granted permission, and gave permission to use the built-in scenes from the Mac version provided I credited the scene designers. font.pbm and the blockade-info-*.c files derived therefrom contain some of the characters from the font -adobe-courier-medium-r-normal--14-140-75-75-m-90-iso8859-1 from the MIT distribution of X11R4, where it is labeled with the following copyright: Copyright 1984, 1987 Adobe Systems, Inc. Portions Copyright 1988 Digital Equipment Corporation Adobe is a registered trademark of Adobe Systems, Inc. Permission to use these trademarks is hereby granted only in association with the images described in this file. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notices appear in all copies and that both those copyright notices and this permission notice appear in supporting documentation, and that the names of Adobe Systems and Digital Equipment Corporation not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Adobe Systems and Digital Equipment Corporation make no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. ADOBE SYSTEMS AND DIGITAL EQUIPMENT CORPORATION DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL ADOBE SYSTEMS AND DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. The particular arrangements of those characters in the bitmaps, on the other hand, are my work and is in the public domain (except for font.pbm, in which case the arrangement is required by pbmtext). The bitmaps found in blockade-pix.c are my work, but they were designed to mimic reasonably closely the overall look of the analogous bitmaps used in the Macintosh game. Exactly who owns the rights to those is unclear to me and probably depends on jurisdiction - but see the last paragraph of this file. I do not know whose the basic game idea is; I assume it's Christer Ericson's, since I have seen it nowhere but in the Macintosh game I derived this from (and, of course, in my version). All of the C code, except the code serving no purpose but to incorporate the aforementioned bitmaps or the first 80 built-in scenes into the program, is original with me. Those parts of this work which it is my right to do so I hereby place into the public domain. /~\ The ASCII der Mouse \ / Ribbon Campaign X Against HTML mouse@rodents.montreal.qc.ca / \ Email! 7D C8 61 52 5D E7 2D 39 4E F1 31 3E E8 B3 27 4B